﻿using UnityEngine;
using Watermelon;

[CreateAssetMenu(fileName = "Movement Speed Upgrade", menuName = "Content/Upgrades/Movement Speed Upgrade")]
public class MovementSpeedUpgrade: Upgrade<MovementSpeedUpgrade.MovementSpeedStage>
{
    public override void Initialise()
    {

    }

    [System.Serializable]
    public class MovementSpeedStage : BaseUpgradeStage
    {
        [SerializeField] float playerMovementSpeed;
        public float PlayerMovementSpeed => playerMovementSpeed;

        [SerializeField] float playerAcceleration;
        public float PlayerAcceleration => playerAcceleration;
    }
}
